Tarek Samaan
Tarek Samaan
Art Director, Illustrator, concept and character artist
Munich, Germany

Summary

Born with a passion for art and creativity, my journey began in 1997 when I started working on print material in a small printing house while studying at the Faculty of Fine Arts. It was there that my love for the 3D field emerged, and my self-taught approach to learning by doing set me apart from the rest.

After graduation, I worked hard in post-production, honing my skills in character design and special effects for TV series and TV commercials. My extensive experience as a digital artist caught the attention of the advertising industry, and in 2001, I moved to Dubai to start working intensively in the field.

My talent and dedication soon paid off, and I won several local and international awards. In 2010, I decided to move to Munich, Germany, to further my career as a digital artist, focusing on gaming, post-production, and various areas of the art and design industry.

Today, I am at the forefront of the augmented and mixed reality field and am dedicated to implementing it in various industries. My unique artistic style, inspired by growing up in the world's oldest capital with its unique oriental charm and ancient culture, combined with my extensive work experience in modern Dubai and Munich, sets me apart from the crowd.

With a passion for creativity and a talent for digital art, my journey is far from over. I continue to push the boundaries of what's possible in the world of art and design, and my unique style is sure to captivate and inspire all who encounter it.

Skills

Art DirectionConcept ArtConcept DesignIllustrationRendering3D ModelingCharacter ModelingCreature ModelingTexturingSculptingCharacter DesignDrawingCreature DesignPhysically Based Renderingtexture

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Keyshot
Keyshot
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Octane Render
Octane Render
Sketchfab
Sketchfab

Productions

    • Video Game
      BLOODSHED
    • Year
      2024
    • Role
      Character Artist
    • Company
      com8com1 Software
    • Movie
      Momentum Rally
    • Year
      2017
    • Role
      3D modeler
    • Company
      Gadget-Bot
    • Movie
      Maya the Bee Movie
    • Year
      2014
    • Role
      Concept Artist
    • Company
      Pixomondo
    • Mobile Game
      Tales of Vendetta
    • Year
      2012
    • Role
      Concept Artist and 3D modeling
    • Company
      Megazebra
    • Mobile Game
      Mahjong Trails
    • Year
      2012
    • Role
      2D Artist
    • Company
      Megazebra